Iron Marines’ tutorial leaves a little to be desired, so here’s a couple tips that I figured out while playing: To select multiple units to move them at the same time, double tap a grouping of units that are all standing near each other. Additionally, on a lot of the maps you come across there will be points that you can install towers on, and those towers can then be upgraded a lot like a tower defense game. They’ll then make their way to that location, stop, and fire at anything within range. To move units, you drag them in a way that feels a bit like playing Battleheart ($2.99). The whole game is controlled via a simple touch interface that works almost exactly as you’d expect it to. At times it even feels a little too on the nose when it comes to riffing directly from the Blizzard classic, but with a unique art style and a fascinating blend between tower defense and real time strategy mechanics, Iron Marines manages to feel distinctly different even if it is giving a unbelievably massive hat tip towards the StarCraft universe. At its simplest, the easiest way to describe Iron Marines is that it’s pretty dang close to a mobile version of StarCraft. It’s from the developers of the Kingdom Rush (Free) series, so it’s not much of a surprise that they’d know how to make a really great mobile game. But, if you still can’t do a proper naval invasion for some reason, make sure to check out this video on common naval invasion mistakes.I just got finished playing around an hour or so of Ironhide’s Iron Marines ($2.99), and it’d be hard for my first impressions of the game to be any better. Hopefully you’ll land where you wanted to, and then you can start moving your troops into the enemy’s territory. Once your troops start attacking the mainland, the enemy will receive a loud sound alert that’ll notify him of your invasion. When the planning process is finished, activate the division you’re sending to invade and just sit back, relax, and watch the magic happen. This will last for a couple of days, depending on your technology and the size of the army you’re sending to invade. The planning process will start when the divisions slowly get to the port and prepare for the invasion. You’ll have to research transport technologies in the naval research section for more capacity. The default technology for most countries in HOI4 allows them to send a maximum of 10 troops in one naval invasion. How To Launch A Naval Invasion In Hearts of Iron 4 – Naval Invasion Plan After that, you’ll have to choose the port you’re invading from and right-click the enemy provinces you want to invade. Choosing the TargetĪfter creating the Marines units, you want to select the division you want to send to invade and then choose the naval invasion icon down below. You will have to research them if you don’t have them – Marines I technology takes 170 days to research, and you can obtain it in the year 1936. They’re much stronger at invading a naval port or any piece of land through the sea than a regular infantry unit or something similar. The reason for that is Marines units are specifically made for naval invasions and naval combat. It’s best to make a division that will only have Marines units in it and then move your main army once you get hold of the enemy’s naval base. If you have completed all of the conditions we mentioned in the section above, you’re definitely ready to finally launch a naval invasion! So here’s a detailed step-by-step guide you can always easily follow: Creating the Marine Unitsįirst, make a special division that will take part in the invasion. How To Launch A Naval Invasion In Hearts of Iron 4 – Naval Intel Efficiency How to Launch A Naval Invasion
0 Comments
Leave a Reply. |