![]() ![]() Maybe for one person, grinding is THE value for him, but might be a complete waste of time for another person. And I totally understand people would love to replay a game simply because of the challenge, or trying to revisit the memory of the impactful moment they've enjoyed (which I do too).Įdit 1.5: I think the catch here is not the word "replay", but "value", its almost impossible to establish an unified value across different individuals. One phrase simply can't satisfy everyone, I seldomly visit this sub, I don't know what is the general consensus here, but what I'm specific referring to is the one of the most popular consensus of " more side content, more post game content, non-linearity, games that aren't only focused on first experiences etc." type of narrative you hear from most gaming communities and critics alike. What is your opinion on this "Time efficiency" concept? Do you feel there are just simply way too many good game out there that we wouldn't have enough time to experience making post game content or exploring a large world with side quest less meaningful then just use that same time to experience another game?Įdit 1: I do understand the phrase replay value means different things to different people. One exception here is where years had passed after first playthrough when my first memories of that game start fading away, the desire to re-visit these impactful moment emerges by itself, I would consider that's the best time to replay that game.Įconomic wise, replay one game ten times might seems like a better option, but time to experience wise, blind first through of ten different game I would consider a better choice. ![]() This does not only apply to story driven game, but also applies to mechanic drive game too, where after I've figured out all the methodology and information the game had to offer, the experience became less impactful, I permanently lost the sense of learning and progression where I could only experience in my first play through, the only way to have that experience again is to play a new game, where my time is better spent compare to replay that same game. I personally think the first blind playthrough of any game is the most impactful, and an irreplaceable experience no amount of replay could match. I wish I could enjoy more impactful games during my limited life span. Video game as a media is like all forms of art, it enriches our life. This is also the reason I prefer game such as Super Mario Galaxy 2 more than Super Mario Odyssey, Twilight Princess more than Breath of the Wild, where I appreciate the linear ones more. that I consider some of the most "Time efficient" games, where you get most experience out of a game in least amount of time. ![]() Given 100 hours, I would rather play 5 short game with more focused and meaningful experiences than playing 1 long open world game full of filler content.Īs I grow older I start appreciate games such as The Last of Us, Uncharted, God of War, Hellblade, Detroit Become Human, Sekiro etc. Some of my favorite game of all time are those linear game in the SNES and PS1 era.įor a gamer my age, time is more important than money. For example, I just did a Resident Evil marathon month ago, it was satisfying. Most game that I actually went back to are those old linear game without much post content. I consider myself a mix between Retro and Modern gamer, where most of my time I've spent on gaming was split between the two. I'm sure these type of comment are pretty familiar to most of you "This is a bad game, its a linear game without much replay value". I've seen a lot that when people assessing whether a game is good or not, often the phrase replay value is brought up as one of the main factor, and the concept of linearity receive a bad name. Disclaimer: No disrespect to any of the game mentioned below as reference ![]()
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